The Wild
Navelle’s Untamed Heart
To step beyond Navelle’s walls and wander too far into the trees is to enter The Wild. A vast, sprawling forest older than kingdoms, where even the bravest Fae tread lightly. Legends say The Wild is where the gods first walked, their footprints becoming trees and their laughter still echoing in the wind. It is Navelle’s greatest treasure and its greatest terror: a place where beauty and death entwine.
A Labyrinth
The Wild is not a static forest. Paths twist, vanish, or reappear overnight. Whole groves shift as if the trees are alive and conspiring. Locals claim the forest listens, reshaping itself depending on the intentions of those who enter. A hunter with respect may find game stepping willingly into their sights, while the arrogant may become hopelessly lost within hours.
Creatures of Shadow and Sap
The Wild is home to both wondrous and monstrous beings. Yelpund, wolf-like beasts with smoldering fur, prowl its depths, but so do gentler creatures: the bundri, rabbits with long tails and wings, and the cherinx, weasels with cloud-like pastel fur. To Navellians, these beings are not fairy tales but neighbors.
The Ghostwalker’s Playground
Though the Ghostwalkers thrive in Stagfell, their roots lie in the Wild. Many of their safehouses are rumored to exist deep within its twisting paths, impossible to find unless you know the way. To them, the Wild is an ally, a cloak of shadows that keeps pursuers away.
Where the Crown Holds No Power
Even Valoria’s reach falters in the Wild. She may command armies and courts, but no ruler can tame a forest that answers only to itself. To many Navellians, this truth is both frightening and comforting. The reminder that there are still places where no crown or law can touch, where The Wild decides who may enter and who will not return.